Join the Hunt!
During the fall harvest, from time immemorial, the people of Atreia have celebrated the bounty of the land. Years ago, the joy of the annual revels was troubled by an eclipse - a peculiar and magical eclipse that brought darkness to Asmodae and Elysea. Ever since, for days during Harvest Revel, the sky goes dark and the peoples of Atreia join the hunt.
Asmodians find soothing peace during the dark days of the Harvest Revel. They celebrate by racing after the Wild Kurthanir hunt leader during the Wild Hunt and cooking special traditional dishes.
Elyos endure the dark days because during them the dead of Elysea are restless. Undead creatures rise from the grave every few hours, pulled back into a semblance of life by the power of the eclipse. Elyos must join roving Dark Night bands to hunt and destroy the undead before they invade Elyos villages.
Log in each day during Harvest Revel. Celebrate with us and every day rewards your investment with new Aion lore and tasty treats!
Harvest Revel
Begin: October 25, 2009
End: October 31, 2009
May your wings be strong and swift! We'll see you in Atreia!
- Ranger
- Assasin
- Gladiator
- Templar
- Sorcerer
- Spiritmaster
- Cleric
- Chanter
RANGER

Rangers are expert archers. They are inherently skilled with bows.
They can also use melee weapons such as swords and daggers.
They are adept at observing their surroundings and optimizing their tactics for terrain.
They can survive in the harshest of environments.
Important Statistics: Agility, Health, Accuracy
ASSASSIN

Assassins are expert in silent movement and quick termination of a given target.
Assassins are valued and respected for their deadly
skills and stealthy nature. They can cripple an opponent with damage with little warning.
Important Statistics: Agility, Accuracy, Strength
GLADIATOR

Gladiators live and die by the sword. They are skilled a variety of
weapons and can master a mixture
of fighting techniques tailored to the characteristics of their weapons.
Important Statistics: Strength, Health, Agility
TEMPLAR

Templars act as guardians, defending with a sword in one hand and a shield in the other.
Templars can use a chant or incantation to protect and heal themselves and allies,
but they serve most often as front line fighters.
Important Statistics: Strength, Health, Accuracy
SORCERER

Sorcerers follow the path of magic, mastering the elements of water, fire,
air, earth, and, their most powerful ally, Aether.
A Sorcerer's talents are many, and they have single-handedly turned the tide of battle.
Important Statistics: Knowledge, Health, Will
SPIRITMASTER

Spiritmasters use the power of the spirits to strike fear in the enemy's heart,
and they can summon pets to turn the tide in combat.
By all accounts, the path of the Spiritmaster is one of the more testing paths to master.
Important Statistics: Knowledge, Health, Will
CLERIC

Clerics follow the path of healing, using the power of magic to strengthen allies
and heal their wounds. They can resurrect their allies.
They are formidable opponents in melee when using a mace and a shield.
Important Statistics: Will, Knowledge, Health
CHANTER

Chanters manifest their duty and faith outward to others, infusing it into their allies.
Though they can heal and use a staff in battle,
their primary ability is to instill their fierce discipline into their allies. Chanters
use mantras to strengthen allies and raise their morale.
Their mantras can grow powerful enough to affect the outcome of an entire battle.
Important Statistics: Strength, Will, Agility