Aion v1.9 Secretive Meeting Notes
SECRET MEETING ABOUT THE NEXT BIG PATCH!!!
Greetings folks,
As some of our more observant followers noticed, a top secret, critical meeting just took place between our European and North American offices. This meeting was held in parallel with a press conference with over 60 invited journalists that took place at the same time in NCsoft’s Korean headquarters.
Unfortunately, we don’t have a transcript of the meeting to share. Security precautions for the meeting were aggressive—including the use of lava pits and muscular bulls—which made leaking the information during the meeting an uninviting option. The objective of the meeting was to nail down the patch notes of the upcoming version 1.9 patch for Aion.
We don’t know whether it was because of our tactful dialogue with the parties involved, our supreme abilities of persuasion, or perhaps Kinslon’s affinity for chocolate, but we were able to procure permission to publish some highlights about what was discussed in spite of the meeting’s confidential nature.
• New skills for every class (including new skills specifically for countering stun attacks)
• Dozens of daily quests with different objectives and rewards
• New quests, increased quest rewards, and increased instance drop rates
• Dredgion enhancements
• Max item enchantment increased to +15
• An increase in experience gain (including a new experience bonus system: Energy of Salvation)
• Soul Healing, Soul Binding, and Flight Transportation cost decreases
• A mechanic that allows two two-handed weapons to be combined to create one more powerful two-handed weapon
• Looking for group (LFG) functionality improvements
• Numerous user interface improvements
Stay tuned, and make sure to grab the tentative patch notes (far exceeding 20 pages in length) when they’re published later this week.
Fly safe, Daevas,
—The Aion Community Team- Ranger
- Assasin
- Gladiator
- Templar
- Sorcerer
- Spiritmaster
- Cleric
- Chanter
RANGER

Rangers are expert archers. They are inherently skilled with bows.
They can also use melee weapons such as swords and daggers.
They are adept at observing their surroundings and optimizing their tactics for terrain.
They can survive in the harshest of environments.
Important Statistics: Agility, Health, Accuracy
ASSASSIN

Assassins are expert in silent movement and quick termination of a given target.
Assassins are valued and respected for their deadly
skills and stealthy nature. They can cripple an opponent with damage with little warning.
Important Statistics: Agility, Accuracy, Strength
GLADIATOR

Gladiators live and die by the sword. They are skilled a variety of
weapons and can master a mixture
of fighting techniques tailored to the characteristics of their weapons.
Important Statistics: Strength, Health, Agility
TEMPLAR

Templars act as guardians, defending with a sword in one hand and a shield in the other.
Templars can use a chant or incantation to protect and heal themselves and allies,
but they serve most often as front line fighters.
Important Statistics: Strength, Health, Accuracy
SORCERER

Sorcerers follow the path of magic, mastering the elements of water, fire,
air, earth, and, their most powerful ally, Aether.
A Sorcerer's talents are many, and they have single-handedly turned the tide of battle.
Important Statistics: Knowledge, Health, Will
SPIRITMASTER

Spiritmasters use the power of the spirits to strike fear in the enemy's heart,
and they can summon pets to turn the tide in combat.
By all accounts, the path of the Spiritmaster is one of the more testing paths to master.
Important Statistics: Knowledge, Health, Will
CLERIC

Clerics follow the path of healing, using the power of magic to strengthen allies
and heal their wounds. They can resurrect their allies.
They are formidable opponents in melee when using a mace and a shield.
Important Statistics: Will, Knowledge, Health
CHANTER

Chanters manifest their duty and faith outward to others, infusing it into their allies.
Though they can heal and use a staff in battle,
their primary ability is to instill their fierce discipline into their allies. Chanters
use mantras to strengthen allies and raise their morale.
Their mantras can grow powerful enough to affect the outcome of an entire battle.
Important Statistics: Strength, Will, Agility